✦ BOO TRACEA LITTLE MYSTERY FOR A LONG NIGHT

THE MIDNIGHT GUEST

Everyone has a story.
One started the haunting.

Six friends. Six bells. One mischievous spell.
Follow their meetings and find where it all began.

Eight mysteries await.

CASE 01

THE BALLROOM

Choose a guest as your first suspect. Gold rings show your theory at the selected bell.

✧BELL ITHE MASQUERADE
REPLAY THE NIGHT
Haunted in your theoryStill un-hauntedLines = this bell’s meetings
01

A tiny haunting

One guest receives the spell just before Bell I, II or III. It never wears off.

02

A meeting spreads it

If either friend is haunted when they meet, both are haunted afterwards.

03

Follow the evidence

Match every witness note. Name the first guest and the bell. No timer, no rush.

WELCOME, DETECTIVE

A haunting worth solving.

One of six guests receives a harmless spell just before Bell I, II or III. At every bell, two pairs meet. If either friend is already haunted, the other catches it. Nobody recovers during the night.

Your task: identify the first guest and starting bell. Click a portrait, choose a starting bell, then step through the night. Gold portraits show your prediction. The witness book checks it against real sightings.

The opening evidence always gives exactly one answer. An extra sighting can help, but costs one star. Wrong seals cost a star too. Reopening lets you practice again.

Keys: 1–6 select a guest; ← / → replay the bells. All controls also work by touch and keyboard Tab.